Here is a list of Interact
simulations for middle school at the
|
Agency |
A simulation of competing ad agencies utilizing various communication skills |
4-9 |
|
Algebra Mystery Maze |
A simulation of solving algebra chains within a maze |
5-9 |
|
A-MAZE-ING Shapes |
A simulation using maze design to help students develop an understanding of plane geometric concepts |
4-8 |
|
American History Activators |
Activities to study early American History |
5-12 |
|
American Letters 1900 - 1913 |
Students assume roles and
work in pairs, exchanging |
7-12 |
|
American Letters 1914 - 1929 |
Students assume roles and
work in pairs, exchanging |
7-12 |
|
American Letters 1930- 1945 |
Students assume roles and
work in pairs, exchanging |
7-12 |
|
American Letters 1946 - 1960 |
Students assume roles and
work in pairs, exchanging |
7-12 |
|
American Letters 1961 - 1975 |
Students assume roles and
work in pairs, exchanging |
7-12 |
|
Amigos |
A simulation of a race
through Latin America |
5-9 |
|
Architects of Learning |
A standards-based project-oriented simulation in
which students apply math skills |
5-8 |
|
Business |
A simulation of setting up a popcorn or paper airplane company |
5-9 |
|
Caravans |
An adventure world
geography simulation in which |
4-9 |
|
Challenge Math Projects |
3-D activities to
strengthen problem solving |
5-9 |
|
|
Chinese Culture |
6-12 |
|
Cigarette On Trial |
A trial simulation
focusing upon a burning issue: Should we take immediate legal steps to
have a smoke-free |
5-9 |
|
Civil War |
A simulation of civilian and military life during the American Civil War: 1861-1865 |
5-11 |
|
|
A simulation of local
government and economics in a |
5-9 |
|
Clone |
A simulation of a congressional hearing on genetic engineering |
6-12 |
|
Constitution |
A simulation of a convention called to revise the United States Constitution |
7-12 |
|
Cope |
A simulation of adapting to change and anticipating the future |
6-12 |
|
Dawes Act and the American Indians - 1887 |
A three to four hour mini
unit in which Congress |
7-12 |
|
Design |
A math simulation of
designing, budgeting for, and |
4-8 |
|
Dig |
A simulation of the archaeological reconstruction of a vanished civilization |
5-10 |
|
Discovery |
A simulation of early American colonization |
5-9 |
|
Early American History 4-9 Activators (11,000 BC - 1898) |
Each topic provides a 30-minute to 2-hour interactive lesson which involves the students directly, not passively |
5-12 |
|
E-Power Math |
A simulation of real-life
challenges solved through the |
4-8 |
|
Ecopolis |
A simulation of a community struggling to solve ecological problems |
6-9 |
|
|
Ancient Egyptian
civilization |
5-10 |
|
Election of 1800 |
A look at the disagreements about issues between
Adams and Jefferson |
7-12 |
|
Family Tree |
An individual learning project which provides a handbook for your students to aid them in researching their ancestral roots |
4-9 |
|
Fifties |
A simulation in which students experience events,
personalities, styles, and culture of the 1950’s |
6-11 |
|
Fitness |
A simulated race through the circulatory system showing the benefits of a fitness lifestyle |
3-6 |
|
Flight |
A simulation of a cross-continent air race that develops map-reading and decision-making skills |
4-9 |
|
Folk Tales |
An interaction unit for studying world folk tales and practicing the art of storytelling |
3-8 |
|
Forum |
A historical simulation teaching public speaking and listening skills |
4-9 |
|
Galaxy |
A simulation of a space society on the brink of civil war |
5-9 |
|
Galleon |
A simulation of the quest
for gold on the |
4-9 |
|
Game Factory |
A simulation in which pairs of students investigate
probability by determining the fairness of games |
3-8 |
|
Gold Rush |
A simulation of life in a frontier mining camp |
4-8 |
|
Greeks |
History and culture of
ancient |
6-12 |
|
Heritage |
A simulation of research
and travel to |
4-9 |
|
Honor |
A simulation of coming of age in Native America before the horse |
4-8 |
|
Honors Steps |
A writing program for college preparatory students, HONORS STEPS teaches construction of a five or more page essay with eight to ten fully developed paragraphs |
8-12 |
|
Individual Learning Projects Set 2 - |
Individual Learning Projects offer individualized instruction while helping students relate to their community and environment |
7-12 |
|
Invent |
A simulation of inventors and the invention process |
4-8 |
|
|
A three to four hour mini unit
which explores whether or not a president can legally negotiate a treaty
acquiring territory for the |
7-12 |
|
JFK and the Cuban Missile
|
A three to four hour mini unit which re-creates JFK's "The Missiles of October" crisis |
7-12 |
|
Judgment |
A simulation of President Truman facing trial for his atomic bomb decision |
6-11 |
|
King Lexicon |
A simulation of dictionary skills set in the age of chivalry |
4-8 |
|
Learning Contracts |
Challenge projects of varying length for individuals and groups |
4-8 |
|
|
A three to four hour mini
unit where students are confronted with |
7-12 |
|
Lost Tribe Of Tocowans |
A simulation of explorers searching for a lost tribe while reinforcing multiplication and division skills |
4-8 |
|
Mahopa |
A simulation of the
history and culture of Native |
5-8 |
|
Mars |
A simulation of human exploration of our solar
system’s fourth planet |
5-9 |
|
Math Quest |
An adventure simulation, focusing on math problem-solving techniques where cooperative learning groups explore "four strange worlds" in search of great treasure |
3-8 |
|
Maya |
A simulation of Mayan civilization during the early sixth century |
5-10 |
|
Mirror, Mirror |
Independent learning project on the meaning and
interpretation of fairy tales |
7-12 |
|
Missing Persons |
A simulation of analyzing fictional characters using detective skills |
3-8 |
|
Museum |
A simulation of the creation of a
community museum |
4-10 |
|
Music |
Independent learning project
explores the impact of music on daily life |
7-12 |
|
Mysterious Machine |
A mystery simulation about a machine found in an attic |
4-8 |
|
New Atlantis |
A simulation in which students role-play teams of international scientists living in an underwater work station |
4-8 |
|
Odyssey |
A simulated journey through the world of classical Greek mythology where student teams meet heroes, heroines, gods and goddesses |
4-8 |
|
Persuasion |
Independent learning project about
how our attitudes and behavior are influenced by communication technology |
7-12 |
|
Philippine |
A simulation looking at |
7-12 |
|
Pioneers |
A simulation of decision-making on a wagon train |
5-9 |
|
Roller Coaster |
A simulation solving a scientific mystery while learning
about the science of motion |
4-8 |
|
Point-Counterpoint Set |
Two 1+ hour units in which students debate important issues of the 1960s and 1970s |
7-12 |
|
Quota System |
Congressional debate about adopting a quota system
for immigration |
7-12 |
|
Renaissance |
A simulation of life in |
6-12 |
|
Right Brain Left Brain |
Independent learning projects looking at using both
dies of the brain |
7-12 |
|
Rip Off |
A simulation of teenage theft and the juvenile hearing
process |
7-9 |
|
Romans |
History and culture of Ancient Rome |
6-12 |
|
Senate Hearing-MacArthur |
A simulation examining if President Truman was
justified in firing General MacArthur |
7-12 |
|
Seneca Falls-Women's Rights Convention 1848 |
A three to four hour mini unit re-creating the 1848 Seneca Falls Women's Rights Convention |
7-12 |
|
Science Fair |
A simulation to teach skills to create successful
science fair projects |
4-8 |
|
Shakespeare Festival |
A notebook program that enlivens Shakespearean works |
6-12 |
|
Skateboard Science |
A simulation exploring the
properties of motion |
5-9 |
|
Southwest |
A simulation of Spanish/American influence upon American history |
4-8 |
|
Space Contracts |
Space projects of varying lengths for individuals
and groups |
4-9 |
|
Stage Write |
An introduction to playwriting |
7-12 |
|
Stock Market |
A simulation of buying and selling stocks |
4-8 |
|
Teenage Alcohol Abuse |
A simulation in which the school board discusses
the expulsion of a student for alcohol abuse |
7-9 |
|
Television |
Independent learning project analyzing the impact
of TV on thoughts and actions |
7-12 |
|
|
A three to four hour mini unit where pro-war and anti-war views and other issues are heatedly exchanged |
7-12 |
|
Trial of John Brown - 1859 |
A three to four hour mini unit which re-creates the 1859 trial of John Brown |
7-12 |
|
Trial of Anne Hutchinson - 1637 |
A three to four hour
"mini" unit recreating Anne |
7-12 |
|
Trial of John Scopes - 1925 |
A three to four hour mini unit that re-creates the 1925 trial of John Scopes |
7-12 |
|
Toy Company |
A writing and speaking simulation in which
students develop toys for the children in the youth market |
5-9 |
|
|
A simulation that looks at |
7-12 |
|
Wizards |
An adventure simulation using spelling and language
skills |
3-8 |